This title contains: Positive Messages. Positive role models. This review Helped me decide 1. Had useful details 1.
Read my mind 1. Report this review. Parent of a 7 and year-old Written by Spraio May 22, Assassins Creed 3 Common Sense Media overreacts about a lot of content. This game is no different. I played through the entire story in 3 days, and I didn't find it that bad.
If your child can understand the difference between real life and virtual violence, this game is fine. I let my 12 year old son play it but I don't allow my younger son to. The blood in this game can be disabled in the settings, and the language is not very frequent. The worse you will see in this game is some blood stains on someone. However, some of the attacks you can perform are quite brutal. This includes cracking someone's neck, hitting them in the head with and ax, slitting a throat with a tomahawk, or putting a sword in someone's back.
I know that sounds pretty bad, however I barely noticed how I killed people most of the time. There was some blood, and it would spatter the environment, but as I said, it can be disabled. No gore is shown in this game at all. If your kid is mature enough, this game is fine at 12 or I'm not saying that will teach you anything, however it is pretty cool. This title contains: Positive role models. Read my mind. Parent Written by GamerMan1 April 6, A during the Revolutionary War.
You start your journey in a slow tutorial, that is not a problem as long as you have patience. When the game actually starts you play as Haythem Kenway, Connor Kenway's ancestor. Once you get to sequence 3 I believe you become child Connor, sequence 4 Teen Connor, sequence 5 The fully aged assassin. This game is really fun and I would strongly recommend it. I have an 11 year old child who has the game and he loves it!! I watched him play it and it is fine. If your child knows NOT to repeat swears you are home free but if he repeats every swear that he hears, good luck.
This title contains: Ease of Play. Adult Written by BlueDragon April 19, Its a Good Game It is a very good game, that has a lot of history teaching behind it. In this zone, you need to find pox-infected blankets to burn and sick, threatening dogs to kill. You carry sick people to doctors.
So many of the heroic actions we commit in video games are overly grand. They involve saving the world. In northern New York, you wind up helping farmers by repelling hooligans while they plant their crops.
In Boston, you do more traditionally video-gamey things: you attack British prison guards and officials. So we all knew what we were getting into. I mean, what the hell?
Needless to say, I played the rest of the game without my favourite weapon. Thankfully, I was on the second last sequence when that happened. Especially the lip syncing. Sometimes, characters speak with each other telepathically. Their mouths just move and no sound comes out.
The first time George Washington did that, I freaked out and thought Thomas Hickey had succeeded in his plan to kill Washington, who I thought was having a stroke. I mean, sure, the game looks great when you look at it as a whole, from a macro point of view. A bit like Skyrim, but not as extreme. You know that feeling you get when you play a really good game? The feeling that makes you want to keep going back to the game, the feeling that makes you realize that this game is something special- that X factor.
It has some great ideas, but those ideas never come together properly to deliver a proper experience. Full of great players, yet never gelling together all that well- but still a good team. For starters, no throwing blades. That flat out sucks. Throwing blades were the best weapon in the entire series, and AC3 just removed them. That spark. Of course it is!
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Here are a few tips for earning Coins at a go The ending sucks ass You knew this was coming. Halo 2 fans know how frustrating that is.
It feels like Ubisoft just got tired of Desmond as a framing sequence and while I agree, this wasn't a proper send-off. The combat was revamped, but remains largely the same as before: counter, kill chain. Being able to counter with other weapons like the bow or rope dart adds some excitement, but later in the game, you'll probably stick with the hidden daggers or tomahawk.
One thing that's notable is the absolute brutality of Connor. The character is larger than Altair or Ezio and that shows in some of his more brutal counterkills, which have a real sense of weight and intent behind them. The frontier is impressive and there's a sense of calm momentum in just running from one end to the other, bounding from tree-to-tree. Unfortunately, when you're on a mission that takes you from Boston to New York for example, the frontier is a big roadblock in the middle of everything.
You have to fast travel to the edge of Boston, walk across the loading border into the frontier, fast travel to the other edge of the frontier, and walk across the border into New York. That's not even going into the inter-city fast travel system, which requires you to slowly walk through dark tunnels that connect to other fast travel points around the city.
It's the perfect manifestation of exact opposite of what I want from Assassin's Creed. When it comes to what you do in the cities and frontier, there's some good.
Forts replace Templar Dens from Revelations; you storm or sneak in, take out some guards, and raise the American flag to stake your claim. They're enjoyable, but once you've conquered every fort, it's done. The highs of the cities aren't as high as Rome and Constantinople, but they're still damned impressive.
The Frontier and Hunting Club missions will also lead you towards some of the odder and more interesting bits of Connor's world. There's also some bad. Assassination contracts, delivery requests, and courier missions give you something to do, but there's little context given when it comes to how they fit into Connor's world.
Picking up an assassination contract adds a few points on the map and that's it. You go to those points and kill those people.
There's no explanation, no background, just a thing you do because the UI told you to. Yes, this is true of most missions when you get down it, but usually there's the illusion of a reason given.
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