Advanced Search Multiple Search. There may be slight difference between the reference price and the actual amount charged by Paypal. Cancel Save Changes. Card Name. Nicol Bolas Duel Decks: Blessed vs. Cursed Duel Decks: Divine vs. Demonic Duel Decks: Elspeth vs. Kiora Duel Decks: Elspeth vs. Tezzeret Duel Decks: Elves vs. Goblins Duel Decks: Elves vs.
Inventors Duel Decks: Garruk vs. Liliana Duel Decks: Heroes vs. Monsters Duel Decks: Izzet vs. Golgari Duel Decks: Jace vs.
The key in revisions is going to be lowering the curve a little and making this deck a tad more aggressive. Well, this deck wants to deal enough damage early that your Blood Baron can turn on. Right now, the deck is stuck a little too much in the whimsical world of "Midrange Land;" it's a little too much in the center between aggressive and control decks that it plays a little schizophrenically. A lot of the changes will try and address this issue.
Let's go through each card in the deck to see how the deck can be better tightened—and accommodate the Blood Baron! Centaur Healer is a perfect example of what this deck is trying to accomplish.
It moves your life total up while simultaneously aiming to lower the opponent's! While they don't fit the Blood Baron goal quite as well, I'd also like to add in a pair of Loxodon Smiter s to provide some more brutal three-drops.
There just isn't room for the full four copies, but they can help beat down early and chop off your opponent's life total. When you're playing with mana Elves, having plenty of potent three-drops is crucial, and Smite r adds a critical mass. While these cards aren't that close in appearance although they are both 5-power creatures for five that gain you life and are resilient to removal , I need to talk about them together because they share one thing in particular: the mana cost five.
With the addition of Blood Baron of Vizkopa, this deck can only really support so many five-drops. Especially if we're trying to escape from Witch Mountain Midrange Land. Some of these will need to go; I probably don't want to play more than seven. The question is: which ones? They both work toward the deck's goals in different ways. Thragtusk gives you a bigger boost on the life side, while Obzedat continually evens the odds on both sides of the equation.
Obzedat is usually better toward the goal of just turning on Blood Baron of Vizkopa. However, one huge issue that Obzedat has, which Thragtusk does not, is the mana cost. In a three-color deck, and one with mana Elves no less, asking to get in time can be a tall order.
Obzedat is also legendary, meaning drawing multiples isn't quite as good as drawing multiple Thragtusk s. The step to take here is just looking at how many slots I have and figure out how to divide them. I'm fine with up to seven five-drops, and I want to play with three Blood Baron of Vizkopas.
That leaves four slots left. Although it looks a little odd, the divide I like most is three Thragtusk s, one Obzedat. Obzedat will be stronger in many situations when you can cast it, but Thragtusk is going to be more consistent a lot of the time. However, if you draw the one Obzedat you can craft your plan around it.
While it's an odd split, it's one I'm happy with. Three Thragtusk and one Obzedat it is! In the move toward making this deck more aggressive, something crucial is that it can deploy its creatures quicker. Avacyn's Pilgrim is just the card to do that, and I definitely want to move up to four.
I also want to add in four copies of Arbor Elf , for the same reason. One problem some decks like this have with playing mana Elves is that it leaves you extra susceptible to a card like Supreme Verdict. When you have cards that cost four and five mana, eliminating your Elves could mean you not only lose your board presence, but you also lose your ability to cast things as well.
However, once identified, you can keep this problem in mind while deck building and circumvent it. How am I going to do that here? Well, I'm going to play twenty-five lands, meaning that the elves are mostly for acceleration and I should still be able to land my four and five-drops most of the time. The other end of the spectrum—mana flood—is also a concern with twenty-five lands and eight Elves This kind of consistency is crucial to decks like these, but with enough careful attention to the mana base you can help prepare yourself for any problems that might arise.
Restoration Angel is an all-star Standard card, providing a strong flying body and the ability to reuse several of the enters-the-battlefield effects in this deck. Centaur Healer , Thragtusk , Obzedat —these all work well with the Angel. Mark originally had two, but I'd like to bump it up to three. I want to make sure the deck doesn't have too many cards sitting in the four to five mana range, but Restoration Angel is definitely worth the slots.
Angel of Serenity is certainly powerful—make no doubt about that. However, in an effort to bring the deck's mana curve down and keep it fairly lean, this seven-drop is one of the cards that fell in the process. While 2 power for three mana isn't the most aggressive card out of everything in here, Lingering Souls does serves many great roles. First of all, it helps this deck be resilient against board sweepers and heavy amounts of removal. Second of all, it helps you race by creating plenty of blockers.
Third of all, it can help break board stalls, allowing you to peck away for the few points of damage you need to turn on your Blood Baron. I definitely want to play all four. While this deck's beatdown game is in pretty good shape, it's important to have enough tools against control decks as well.
This deck does a pretty reasonable job, and Liliana goes a long way toward that. Lots of good cards can be answered, some of them more easily than Gideon. And if it's being attacked, once again, that is a good thing if you're an aggro deck and trying to race.
So, there is my theory and line of reasoning. I don't have or use any Magic online programs, so I wouldn't know personally through testing. More topics from this board Keep me logged in on this device. Forgot your username or password? User Info: Latronis Latronis 8 years ago 11 2 o-rings, syncopate, dissipate, rewind, negate, appetite for brains, dreadbore, magmaquake, bonfire, entreat, Rakdos return, acidic slime, vraska, lilli 2, tragic slip.
Yeah control has so few options for dealing with Gideon. User Info: warpstarkirby warpstarkirby 8 years ago 15 the problem is that everyone anticipates gideon to see play in aggro and they're dead wrong about that. User Info: Latronis Latronis 8 years ago 16 Yeah if you're at a board disadvantage and play Gideon your opponent's going to laugh until your d20 hits 0.
User Info: Latronis Latronis 8 years ago 19 warpstarkirby posted RCCC It's just kicker. Scavenging Ooze brings more counters to the table for the Hydra to double.
With the release of M14, the rich got richer, as some established archetypes picked up some excellent new additions. Jund Midrange is even more potent with the addition of Scavenging Ooze. It was included in the main deck of all six players to make the Top 16 piloting the deck, including the runner up in Richmond. Most Jund midrange decks also included one or two copies of Doom Blade between the main and sideboard.
Bant Auras is another beneficiary of M14 goodies, with three decks in the Top As expected, Gladecover Scout made the cut. This deck, as well as the twelfth-place deck at Richmond, also played Fiendslayer Paladin in the main. First strike and lifelink are both quite useful for an attacker loaded up with enchantments, and quasi-hexproof against black and red eliminates many removal options.
This deck features a couple new creatures that take advantage of death: four Xathrid Necromancer and one Archangel of Thune. The necromancer provides a new body for the battlefield when a Human dies, and the Archangel scales up the team with each Blood Artist trigger.
Naya midrange in seventh place with Scavenging Ooze. Esper control in fifteenth place with Ratchet Bomb and Doom Blade. Scavenging Ooze.
0コメント