OK, so I'm not very far through my first playthrough, playing a male dwarven commoner rogue, got to the point where the world opened up and you needed to start gathering an army, and decided to go speak to the Arl in Redcliffe first. And, well, undead army, poisoned Arl, boy summoned demon, etc, etc, etc. What did you do? I dismissed option 3 as taking too long.
The Village had just barely been holding out against the undead attacks until I'd got there and 'saved' them, if I left the boy possessed and went off for a few days, the death toll would be too high. In the end I dismissed emotion and went for a purely logical decision - Assuming the Arl recovers, him and his wife can have another son, possibly more than 1, but without the wife, no more children, and there was no guarantee that if we did the whole wifey-sacrifice thing that we wouldn't end up having to kill the boy anyway, leaving the Arl without both.
So the boy had to die. Of course wifey ran in at the last minute to plead for his life and wouldn't see reason, so I was forced to punch her out and then slit the boy's throat. I'm really curious what choices other people made, and what their reasons were. Wizdoc Right Trigger of Justice. Went to the Circle of Mages, but possibly due to some bad dialog choices, I managed to fuck up that mission royally and get the circle killed. So, the option was to kill the boy or choose one mage character to go into Fade and deal with the demon there.
That sounded like too much effort and my mages were pretty terrible then , so the kid had to go. He was an annoying sounding little brat anyway, so no harm, no foul. Of course, Alistair had to get all whiny about it later on. I too, dismissed going to the circle as taking to long. But I could not kill the boy either, and the arlissa That was her title, IIRC voluntered so I let the blood mage sacrifice her to send Morrigan as she was the only mage I had where she dueled the demon and won.
Alistair later got deeply troubled with this decision, mainly due to a deep rooted hatred of blood magic with good reason, I'll assume though with a decent cunning score my character managed to make the ex-templar accept that the decision was the right thing to do, mostly.
RPGnet Member. The Litany of Adralla disrupts the casting of mind-control spells. Use the Litany whenever a creature tries to dominate another with magic, and it will interrupt the casting. The Warden may attempt to save Connor by confronting the demon in the Fade. This can be done through the use of a blood magic ritual by sacrificing and using the life force of Arlessa Isolde provided that Jowan is still around , or by using lyrium obtained by the Circle of Magi.
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Build 5 Answers Is there a item storage in the camp? Side Quest 4 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? Besides of course the different course of dialogue. User Info: 0Swordsman0 0Swordsman0 11 years ago 2 The arl will send him to the circle instead of executing him. User Info: wikikiwis wikikiwis 11 years ago 9 Irving is best he can heal and he has combat spells. The desire demon will block all exits from the room.
The demon attacks with Area of Effect spells, making single-target attacks during cooldown. It has high health but the AOE spells can easily be avoided as long as the group keeps moving.
First the demon summons 3 devouring corpses and 2 enraged corpses , and disappears. These devouring corpses disappear after the demon is dead, so search their bodies as soon as possible to get Corpse Galls. After the corpses are eliminated, the demon returns, summons 3 lesser rage demons , and disappears once again.
After the lesser rage demons are dead, the demon returns and fights until the end, when it transforms back into Connor. This is easily the most demanding obligatory fight in the game for a solo non-mage character. It's long, it's diverse, and its most dangerous phase is the penultimate one. However, it can be done with relative ease with a Templar Warden with no consumables.
Required equipment: Knight Commander's Plate and Lifegiver. A fuller discussion of this fight can be found here. Isolde runs in and begs you not to kill Connor. No matter what other options she suggests, Connor is killed.
Tell Isolde to let Jowan cast the ritual. Jowan can cast the spell by himself, but another mage must be sent into the Fade to confront the demon , and a human sacrifice is needed to complete the ritual. Isolde will volunteer to die for her son's sake, and will not be persuaded otherwise, so there is only the matter of which mage to send. There are three options: the Warden only if they are a mage , Morrigan , or Wynne if Broken Circle has been completed. Once this is decided, the ritual can begin.
A grim cutscene will ensue. Jowan begins the spell and Isolde readies herself; in an instant, the arlessa is killed as if run through by an invisible spear. Your chosen mage is wounded and hurled to the floor; apparently lifeless, they will depart from the physical world and journey into the realm of the Fade. Tell Isolde that you will go to the Circle Tower for help.
This is the only way to spare both Connor and Isolde - but it is impossible if Broken Circle is resolved already in favor of the templars. If the party has not yet completed this quest, this resolution to Arl of Redcliffe must come later the time it takes to travel there, help the Circle and return will not make Connor or Eamon any worse off. When returning with Circle support, go to Irving in the main hall to proceed with the ritual. You must choose which mage to send into the Fade: the Warden only if they are a mage , Morrigan , Wynne , Irving with high enough persuasion , or Jowan Jowan has the first 2 Blood Mage spells and only basic gear without any healing items or spells.
Once the choice is made, the ritual can begin. This section of the Fade is fairly small and a single path winds its way through smaller portions. Various fade portals will provide passage to the next part every time.
On the destination side of each portal, the Warden will find what appears to be Connor, but quickly turns into a demon after a brief dialogue.
Soon after entering the Fade, you will see the Arl calling out for Connor. Speaking with him is not necessary, but it can be informative. Continue down the path and enter the portal, where you will see Connor. You must speak with Connor; regardless of which options are selected the demon will replace him and fight you.
These demons have the appearance of the desire demon the Warden is hunting, but none of its abilities. As the Warden progresses, the demons will also be aided by lesser rage demons. After defeating each demon, the fade portal that leads to the encounter re-opens, allowing passage to the next section.
Traveling through it will lead to another "Connor". None of the dialogue options change the progression or the final conversation with the desire demon actually possessing Connor.
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