Joined: Dec 29, Posts: 14, I've got a few properties I've got to change when certain objects are destroyed. Since other stuff in the same frame will rely upon those changes I need to know whether OnDestroy gets called immediately and will thus do the job without any extra effort or if I need to wrap it to make sure the changes are made when the destruction is flagged.
Joined: Nov 24, Posts: 2, From what I've gathered, it's called in the same frame an object is marked for destruction, at the end of Update. So basically "immediately". Joined: Apr 26, Posts: 1, If you need the object to be destroyed immediately, then use DestroyImmediate even though it's slower than Destroy. In the recent past, I had my 5 year old dell laptop that gave up because its motherboard failed.
For the following reasons, most of which I see as BIG RedFlags: You got to remember that Amazon provides a platform for 3rd party sellers to sell their products as well.
You cou. Read more. Multi-tenant Architectures. Language English. Scripting API. Suggest a change. Submission failed For some reason your suggested change could not be submitted. UI; using UnityEngine. Log "Exit1" ; SceneManager. OnDestroy cannot be a co-routine. Publication Date: Watch Next. Build TV games. Build TV input services. TV Accessibility. Android for Cars. Build media apps for cars. Build navigation, parking, and charging apps for cars.
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